

I want to share some of the techniques I have used to reduce the file size of my game by over 60% AFTER excluding the unused files.Įven after using the exclude unused files option while deploying your project, you will find that some unused files often remain, most of which are image files. Now this might seem unrealistic for your standard epic RPG with open world and diverse graphics, it is certainly possible without any significant reduction in quality. Now unless you wish to add external download sources for your android game (which is not easy for non-programmers), you will need to keep the file size below 100MB.
Png compressor 100mb apk#
For those wishing to create android versions of the game, google play store apk size limit is 100MB. When that is not the case, it only brings about disappointment.

Sometimes bigger filesizes generate bigger expectations that the game has a huge amount of diverse contents. Players will feel less hesitant to download your game. Faster uploading on multiple locations for the developer. Though most developers understand it, some developers might question the importance of cutting file sizes, so I am going to point out a few benefits anyway: Happened to all of us at least once, right? It's like people wanting to avoid doing the sidequest of killing that giant with huge amounts of HP.Įspecially after the release of RPGMV, I see some games which cross 400-500MB in size even after they use the exclude unused files option.

I am sure many of us would have loved to try out certain games, but we ended up hesitating to download because of huge file sizes.
